Kunststoffverarbeitung ist ein riesiges Feld; schließlich findet man Bauteile aus Kunststoff fast überall. Aber in wenigen anderen Bereichen wird Kunststoff so überzeugend eingesetzt wie bei Spielzeug. Hier haben die Fa. Bruder und Playmobil entscheidend dazu beigetragen, dass das Renommee des Materials Plastik heute ein anderes ist als vor 30 Jahren. Daher will ich das Thema der Semesterarbeit auf Spielzeuge aus Kunststoff lenken. Ihr sollt zunächst einen Einblick in die Zubereitung der Rohstoffe bekommen (Fa. Allod) und anschließend Gelegenheit haben, sich die Fertigung von Kunststoffspielzeug anzusehen.
In der Semesterarbeit selbst sollen für eine vorgegebene Verpackungsgröße Spielzeuge aus Kunststoff entworfen und per Rapid Prototyping hergestellt werden, wobei die Produzierbarkeit und das Arbeiten mit CAD Programmen eine wichtige Rolle spielen wird.
PET bottles in the sea cause cancer and kill fishes. So let ́s better keep them in the bathtub: Using a dryer, the imprinted sleeves can be shrinkened around any 0,5l plastic bottle. Screw on the battery holder and the rotor – it ́s ready to use! Probably, it ́s easier to produce than getting your kids away from it.
Playing is natural.
People of every age play games and especially board games are viewed as a means to come together and share time with friends an family. But while available to anyone, you seldom see people of different ages play the same games if not to spent time with others of different generations.
As people grow older their interests change and so it is not often that you see two grandfathers playing a board game designed for children. Vice versa you would need special 4-year-olds to enjoy a match of chess.
So to counter the habit of packing old games away with the joyous memories that are glued to the figures and boards while getting interested in new ones I tried to create a set of figures that would change with your interests and carry over from board to board, filling the new demands of new games.
Intrigued by this graffiti I started thinking about the shape of a token. This image shows a basic outline that just through addition of some small features is characterized as a nice female person.
As I wanted to create a versatile token that would fit various game environments i had to find a basic shape and a way to add features that would be removable if the environment changed.
Also I realized that there are different types of board games and that most of the tokens represent people, units of charaters. That defined the image the basic shape of the token had to convey.
At this time I tried to get a frame for my work. As there are an impossible big number of board games it was clear that I could not cover all bases but had to prove a point. So from my own memories with board games I chose what I saw as the two opposing ends. For one there is the german board game ‘Mensch ärgere dich nicht’ which is played by young children and then there is the all famous chess that I felt to be connected to older and more experienced players.
A vast part of consumer toys are produces by big companies like Mattel (Hotwheels, Barbie), Hasbro (Monopoly, Nerf), Lego and Playmobil. Often their locking mechanisms aren’t interchangeable. I came up with two products that make it possible to use Lego with other systems that aren’t from the Lego family.
I created a tape band that has knobs on its surface, so that the typical Lego feet can stand on them. The world your little toys can walk on would drastically expand.
A pirate ship that’s produced by another company can be inhabited by Lego blocks, so don’t wonder when your kids Legos start climbing up your fridge!
A different approach was used with the Lego hands. My wish was to use the much bigger Playmobil tools, for example a sword, axe or shovel, with the normal Lego characters.
The solution was to make a hand that fits the Lego arms and is big enough to hold a Playmobil tool.
At the beginning of the project I was asking myself: what used to bother me with toys when I was young? The answer is: Usually they were too static, edgy and overloaded with details.
I wanted a toy, which is simple and leaves kids room for imagination. At first I found this thought to be most realizable in simple wooden toys. But the organic material would not be the kid’s first choice; it’s mostly the parent’s decision that puts the wooden toy in the playroom.
I wanted to encounter the positive sides of wooden toys with the material plastic.
The design of this toy is based on an organic shape that feels like a smooth rock out of a lake.
By making some body parts fold out, I want to encourage the child’s imagination to think of the object as an animal. As a result, the well-rounded rock shape becomes a “shape shifter”.
The transparent material enables interesting light situations within the object.
Depending on the source of light, for example, daylight, artificial light, or even candlelight, the objects allure changes accordingly.